This separate, dedicated database and playlist makes it easier to find the games you want to play with less time devoted to setup. That is, simple, one-click scan-and-import into a properly named playlist (with properly named games you’ll see ‘Art of Fighting’ instead of ‘aof’ without any esoteric fiddling with DATs and so forth), with appropriate icons and boxart/thumbnails automatically applied. So, if you have dumped your games to be compatible with those devices, they should benefit from full libretro database support and all that entails. NEO format developed for the NeoSD, and also used by the FPGA-based MiSTer Neo Geo core (note: Geolith is NOT compatible with ROMs in the MAME/FBNeo zip format). This is exactly where Geolith stands out, as it uses static, one-file-equals-one-game ROMsets in the. However, arcade emulation is significantly more complex than the console emulation that most users are accustomed to (with ever-changing ROMsets consisting of many tiny files in strangely named zip files to keep up with specific jargon, like “parent ROMs” and “non-merged sets” and additional files that sometimes go alongside the game ROMs and sometimes need to live in other places), and this added complexity can be enough of a hurdle that some users struggle to have a good experience with all of the bells and whistles they have come to expect. Historically, Neo Geo emulation has fallen under the general ‘arcade’ umbrella and has been handled very capably by FBNeo and MAME. The upstream author of the Jolly Good Emulation project broke out this core and ported it to libretro to make it available to as many users as possible, and we’re happy to welcome it into the fold. Set to launch late October 2014 as part of a GameMaker Studio 1.We have the pleasure of announcing a great new emulator core, the Neo Geo emulator Geolith.With the introduction of GameMaker Player we’ve added brand new service that is extremely easy to use”. YoYo Games CEO Sandy Duncan said, “For as long as YoYo Games has been developing GameMaker, we have focused on providing everyone – from beginner to professional – with a simple and accessible solution that makes it easier for all to make, share and play their games. Considering that it is becoming easier and easier to publish games to Valve’s incredibly popular Steam platform, it may be too late for YoYo Games to create “the YouTube of games” as they aspired to 6 years ago. YoYo Games describe GameMaker Player as “an application and a service” so we may see both a standalone application and a web service, a format popularized by Valve. Developers can also distribute their free or paid games on multiple platforms, with YoYo Games taking a 30% cut of any profits. GameMaker Player is an application designed to support the GameMaker ecosystem by allowing developers to share concepts and early access builds of their games. GameMaker Sandbox is being replaced with a new service called GameMaker Player. While the sandbox used to be a popular destination for gamers and developers alike, in recent years it has been neglected by YoYo Games and subsequently become obsolete. Today YoYo Games, the developers of GameMaker Studio, officially announced their plan to replace the GameMaker Sandbox with a digital store.